First release version
So this is the second version of my solo journalling RPG software. In this version I managed to reduce the codebase by half, and made the file loading simpler(less files) but more complex(precision needed) which introduced me to a fun bug of sometimes switching the event label and text. Took a while to find that one misplaced line.
The player story and data is still just saved as an array and saved to separate files. Saving those as a dictionary would make the saving/loading incredibly simple to implement, but would require a slightly different approach in the codebase so some refactoring and work is needed for version 2.
I've also had quite a few good ideas about how I want to approach the prompts. One in particular is a way to have various events affect the imagery/music/visuals/etc, and also maybe implement a stats system. In particular a fear system that will cause the prompts to get a bit more unhinged the higher the fear value gets. Again, dictionaries are required, so more refactoring and changes needed there too.
The good thing about the event manager is not being restricted to X amount of events(as you would with dice or cards) without adding complexity, while at the same time having a more complex control over the events in the background. It would actually be pretty easy to implement roving subplots or event storylines.
Which brings me to my final item on my mental to-do checklist; Themes and expansions.
Expansions are already easy to implement. Creating the content is the most work.
But I'm ridiculously excited for themes. Pirate adventures. A haunting. A detective. A superhero. The options are endless.
Files
Get Void Calls My Name
Void Calls My Name
Solo Journalling RPG with horror themes. In space.
Status | In development |
Author | zaPagan |
Genre | Adventure, Role Playing |
Tags | DRM Free, journaling, Solo RPG |
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